Mobile App Development Company for iOS & Android
Mobile apps people keep on their home screen.
Apps designed for the thumb, the train, and the in-between minutes. Built native or React Native—whichever the feature actually deserves—and shipped to both stores with the boring stuff (offline sync, push, ASO) done right.
Four reasons apps get deleted in week one.
Most app failures are not bug-shaped. They are attention-shaped, performance-shaped or habit-shaped. We fix the right one.
- 01
Clunky UX
A phone is held in one hand, in motion, often outdoors. We design for the thumb and the bus stop—not the design review.
- 02
Poor performance
Cold start over 2s and your app is uninstalled by Sunday. We profile, budget and ship apps that feel instant on a midrange device, not just the newest iPhone.
- 03
The iOS / Android split
Two teams, two codebases, two release cadences—chaos. We pick native or RN per feature, not per dogma, and ship one cohesive product.
- 04
Low retention
Most apps lose 75% of users in week one. We design onboarding, notifications and habit loops with retention as the success metric—not downloads.
Native, cross-platform, or both.
The right answer is rarely religious. We pick per feature: native where it earns the cost, RN / Flutter where it earns the speed.
Native iOS
Swift / SwiftUI apps with deep iOS feature use—Live Activities, widgets, App Clips, ARKit when it earns its place.
Native Android
Kotlin + Jetpack Compose. We support the long tail of Android devices (Android 9+) and the mid-range phones your users actually carry.
React Native / Expo
One codebase, two stores. Custom native modules when needed. EAS pipelines for fast OTAs.
Flutter
When the design language is bespoke and animation-heavy, Flutter buys you craft + speed. We ship to both stores from one Dart codebase.
Consumer apps
D2C, fintech, content, social. Retention-first onboarding, push-cadence design, App Store optimisation built in.
Enterprise & field apps
For sales, last-mile, audit and operations teams. Offline-first sync, role-based capture, MDM-ready builds.
Eight stages. One product.
From job-to-be-done to ASO, we own the full app surface. No throwing it over the wall to a launch team.
Strategy
01Job-to-be-done, success metric, store-page positioning. We agree on the one number that matters before line one of Swift.
UX
02Thumb-zone flows, dark / light, accessibility, localization. Real US names and addresses, $ in real fields, real network conditions.
Prototype
03A clickable Figma or a real Expo build on real devices. We test with five users before week three is over.
Build
04Two-week sprints. CI builds on every merge. EAS / Fastlane pipelines so internal testers always have today’s app.
Device testing
05A bench of 14 real devices—iPhone 11 to 15 Pro, Redmi to Pixel. We profile thermals, jank and battery, not just bugs.
Store launch
06Listings, screenshots, copy, video, App Store / Play review prep. We handle the rejections, you handle the press.
ASO
07Keywords, install funnel, A/B store listings, screenshot tests. Discovery isn’t a marketing afterthought—it’s a product surface.
Post-launch support
08Crashlytics triage, OTA fixes, a monthly review cadence. We stay through the second data point, not just the first.
Four screens, one very-low-friction app.
An illustrative flow for a fleet driver app: routing, ePOD and fuel reconciliation, three taps to start a shift. For shipped apps, see Staffly and Shiksha CRM below.
The numbers that matter—after week one.
Medians across the last 8 mobile engagements (2024–25). Downloads alone don’t pay the bills—retention does.
Store, push, offline.
- 01
Store approval
We handle the Apple + Google review dance. Privacy declarations, demo accounts, age-rating, the lot. First-attempt approvals on the last 6 of 7.
- 02
Offline & push
Offline-first sync where it matters. FCM + APNs with segmentation, quiet hours, and proper localisation. No spammy push.
- 03
OTAs
EAS Update / CodePush wired in for non-native fixes. Most bugs ship within hours, not the next App Store review.
Things we're asked before the call.
We pick per app, per feature. Most consumer apps in 2025 are best served by React Native + a couple of native modules. Heavy AR / camera / wearables work native.
Eight to fourteen weeks depending on scope. A pure RN consumer app with auth, payments and three core flows is usually ten.
Yes. Listings, screenshots, privacy declarations, review prep, the back-and-forth with the reviewer. You hand us the keys, we hand you a live link.
Offline-first sync with conflict resolution if it matters (it usually does). Push via FCM / APNs with proper segmentation and quiet hours.
Yes. Our test bench includes a low-end device running Android 10. If it doesn’t fly there, it doesn’t ship.
When the core app earns it. We’ll usually recommend phone first, then watch as a focused companion.
Apps we build and run ourselves
We do not only build for clients. Our team ships and supports its own products, so we deal with store reviews, OS updates and real users every week.
- HRMS & attendance app
Staffly
Attendance, payroll, payments and compliance for Indian businesses in one app. Built and run by our team as a Flutter app.
Read the case study → - School management + parent app
Shiksha CRM
Admissions, fees, attendance, exams, live GPS bus tracking and WhatsApp automation for schools, with a parent mobile app. Also built and run in-house.
Read the case study →
App development by city, and what it costs
We build apps for businesses across the US. State pages cover how we work in each market, and the cost guide breaks down prices.
Bring it. We’ll bring sharper questions.
A 30-minute call with a partner. No SDR, no deck. Bring a flow you’re unsure of.